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Tecmo bowl throwback ps3 instruction manual pro#
The game has multiple modes, including preseason, regular season, and Pro Bowl. These can improve or decrease, making the player better or worse. Offensive, defensive, and special-teams players may be viewed as individual "player cards" with statistics, attributes, and status. The Pro Bowl team's roster can be edited. Players can adjust offensive plays and substitute players for each NFL team and for the two Pro Bowl teams. The game expands on cut scenes for important events like touchdowns, halftime shows, injuries, or big plays. New features include the coin toss, fumbles, five-minute quarters, timeouts to avoid ten-second runoffs, statistical tracking, single season NFL records, expanded and editable playbooks with eight plays instead of four, the ability to substitute players, varying health conditions of players, and player injuries. Tecmo Super Bowl retains the arcade-style football gameplay of the predecessor, including the ability to break tackles and a lack of penalties. Its playoff format includes the Super Bowl and the post-season Pro Bowl game.
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In addition to using real teams and players, Tecmo Super Bowl incorporates the full-length 1991 NFL regular season schedule. Eleven players are always on the field for each team. Each team has seventeen offensive players, which includes eleven starters and six substitutes. Each team has eleven defensive players who can be neither substituted nor injured. In Tecmo Super Bowl, each roster has thirty different players. In the previous Tecmo Bowl for NES, each team has a roster of at least twenty players (twenty-one if the kick returner is not a starter), with nine players for offense, nine players for defense, a kicker, and a punter. This gameplay foundation would be expanded upon in the series. Jim Kelly, Randall Cunningham, and Bernie Kosar are represented by generic names of QB Bills, QB Eagles, and QB Browns, respectively, because the players were not members of the NFLPA's marketing contract. Tecmo Super Bowl surpasses its predecessor with the complete 1991 league of 28 teams, expanded rosters, expanded playbooks, and statistical tracking including NFL records. Although the game was released in late 1991, all team rosters and player attributes are from the prior 1990–91 NFL season, so it contains no rookies taken in the 1991 NFL Draft and no player team changes executed before the start of the 1991 season. The success of Tecmo Bowl was followed by the release of Tecmo Super Bowl in 1991 in North America and Japan, for which Tecmo acquired a complete set of NFL licenses, making it the first and only NES game to feature both real NFL teams and players.
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The full NFL team license was unavailable because of the exclusive license held for another NES game, NFL. With Tecmo Bowl for NES in 1989, Tecmo had procured an official license from the National Football League Players Association, providing twelve teams and a truncated roster. It has been variously named as one of the best NES games, one of the best sports games, and one of the most influential video games of all time. The NES original has had an extensive cult following across the decades, with widely covered tournaments as the game modification community provides annual roster updates. The game was a major success, resulting in several follow-ups for subsequent game consoles. Prior games use either the real teams, the real players, or fictional substitutes, but not real teams and real players together.
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Developed by Tecmo, it is the first sports video game that was licensed by both the National Football League and the National Football League Players Association, thus allowing the game to use both the names and attributes of real NFL teams and real NFL players. Tecmo Super Bowl is an American football video game for the Nintendo Entertainment System (NES) that was released in December 1991.